When I try to mix `SkinnedMeshRenderer` with my .OBJ models, Unity complains:> *SkinnedMeshRenderer requires a mesh with skinning or blendshape information.*
I would like to know how could I add skinning/blendshape info to my existing .OBJ models.
In other words, does ***Wavefront .obj file format*** support skins and/or bones? In case it doesn't, is there any workaround so I can use SkinnedMeshRenderer with .OBJ models?
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