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Read .FBX file from C#

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Hello! I've been wondering for a while how I would go about creating a mesh variable from a file, preferably of the FBX file type. Is there a class that Unity3D has that I just don't know about that may let me do this, or will I have to script my own using a file line reader or something similar to that? Thanks in advance for all replies. -PhantomKnight.

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