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When I select an .FBX format 3D GameObject in my Hololens application, it disappears. This doesn't happen when I use .OBJ format. Why does this happen, and how can I fix this?

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Everything about the two 3D models are the exact same, they have the same mesh colliders, scripts, other GameComponents. They have the same material. The only thing that differs between them is their file type.

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