I am importing a .obj from Blender to Unity. In Blender it has a tri count of 96k. When I add it to my scene in Unity I get a tri count of 7.5 million. If I turn cast shadows off in the Mesh Renderer, the tri count drops to 1.5 million. This is still orders of magnitude higher than the 96k I have imported into the scene. Can someone tell me if I have made an error?
[1]: /storage/temp/138763-unity-cap-2.jpg
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