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EditorObjExporter.cs script saves outside correct folder

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The EditorObjExporter.cs script successfully exports a mesh visible in the player window - a wonderful tool. However on Unity 5 using a Mac the exported obj files all end up in my root folder but OUTSIDE the *ExportedObj* folder created by the script. Can anyone advise what needs to be changed in this script so they end up inside? I imagine there's some directory tweak needed. @indigo51

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