I have a large number of 3D models (~10,000) in OBJ format that I would like to dynamically load from a server at runtime. Currently I'm using an OBJ reader class, but it is slow and seems like an inefficient way to load an asset.
Instead, I would like to create an assetbundle for each OBJ during preprocessing and send the appropriate assetbundle for a requested model.
However, it seems like I would need to create 10,000 unity projects and individually build asset bundles via the editor or command line. Is there a more direct way of achieving this? Can I create the assetbundles directly, without having to create a unity project for each file?
Closest solution I found was [this answer][1], but it seems to require a pre-configured project file from which the assetbundles are built. Can I create such a project on the fly via command line?
[1]: http://answers.unity3d.com/questions/10868/how-to-build-asset-bundles-at-runtime-from-a-serve.html
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