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What format should I use for 3d assets? OBJ or FBX

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Basically there will be two types of imported assets: Static: I will be exporting world sections, zone and other static assets into unity, once inside unity Im planning to user Beast Lightmapping engine. Dynamic: Characters with bone systems and things that are meant to deform dynamically. Maybe is better to have obj for one type and fbx for the other, or perhaps one is better than the other. Please share with me your opinion/knowledge. Thanks!

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