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Issue with materials on runtime-loaded mesh.

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Hello, I have a very weird issue : I am using the wiki's .obj runtime importer (http://wiki.unity3d.com/index.php?title=ObjImporter) My .obj files have no uv. However, I should be able to -at least- set uniform colors to models once they are imported. What happens is that all the .obj I import with this script are completly black when I add a diffuse shader with a color to them. I have no clue of what is happening. The issue seems to come from the generated mesh itself (maybe the UV?). Do someone knows what is happening here ? Thanks in advance. Here is the code that calls the ObjImporter : GameObject newobject = new GameObject(); if (!string.IsNullOrEmpty(path)) { Mesh holderMesh = new Mesh(); ObjImporter newMesh = new ObjImporter(); holderMesh = newMesh.ImportFile(path); newobject.AddComponent(); MeshFilter filter = newobject.AddComponent(); filter.mesh = holderMesh; newobject.GetComponent().material = Resources.Load("Materials/Default", typeof(Material)) as Material; }

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