HI,
Is anyone else using Adobe Dimension to create their 3D objects? I'm at the start of my Unity learning so decided to set myself the task of making Space Invaders. I want to use a 3D text object to display 'Game Over' - deliberately making things more difficult than they should be.
I rendered the object in Dimension and exported a .obj file which is imported into Unity but it has only 'completed' the front face which is the wrong way round, i.e. with zero Y-axis rotation the object looks hollow, but with 180 degree Y-axis rotation the surface looks correct. I've attached two grabs to illustrate this.
Does anyone know if there's an option in Unity to fill in the front face or do I need to change Dimension in some way?
![alt text][1]
![alt text][2]
[1]: /storage/temp/165921-front-face-hollow-with-zero-deg-y-rotation.png
[2]: /storage/temp/165922-front-face-complete-with-180-degree-y-rotation.png
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