So, I'm using Maya as a modelling program, and I've been having this issue for a while. So far I've been able to ignore it, but as the number of different meshes racks up, it's becoming more and more of a problem. It seems that no matter what I do, Unity always imports the mesh as a prefab, containing another prefab and the mesh itself. However, both the contained prefab and the mesh are named "default", and I cannot work out how to change this. I really need to be able to give my meshes sensible names, because when selecting a mesh in the inspector, it is these that show up, which means I have a selection of many different meshes, all named "default". I'm not sure what I'm doing wrong, but I can't work out where it could be getting this from, as as far as I know, Maya has not named anything "default". Could anyone tell me how I can set the names of meshes I export from Maya? Or how to rename existing meshes in Unity?
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