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Importing an obj from magica voxel into unity looks so shiny and glossy...

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When I export my voxel into an obj to Unity, it looks so shiny and ugly. I've tried changing stuff into the material component, but what exactly can I change to get it to look like I have it originally in the magica voxel editor?? Note: I'm using the standard shader material in the obj in unity... Thanks.

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