![alt text][1]
Hello. So I ordered a bunch of 3D objects and I was given files of these formats for each 3D object.
.fbx
.obj
.mtl
.png
However, when I import these items to unity and try to create a material with the .png file and add it to the object, the textures are completely wrong. (see attachment)
This is the .png texture. (see attachment)
![alt text][2]
[1]: /storage/temp/110984-screenshot-20.png
[2]: /storage/temp/110985-magnet-texture.png
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