Hello, I am trying to import a 3D scan into unity.
I made a 3D scan of an object which produced a .ply file. I imported the .ply into blender and I exported it as an .obj. This is all I did.
![alt text][1]
When I import it into unity the asset's icon is blank and it doen't show up in the scene. In the picture the asset is called flower_vase and you can only see the handles in the scene. Also the object doesn't have any components other than the transform values. No mesh renderer or collider.
![alt text][2]
What is wrong?
My guess is that I am leaving part of the process out when importing and exporting with blender.
Please help!
[1]: /storage/temp/103127-orange.png
[2]: /storage/temp/103128-vase.jpg
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