When I drag an OBJ and its corresponding MTL file into the editor there are two unwanted things happening:
1. The resulting object has one material more than stated in the OBJ and MTL. It's always called "No Name".
2. The "No Name" material appears to have the actual UV map data while the others don't seem to be mapped to any face.
Is it possible to correctly import a OBJ file and its corresponding MTL file without that extra material but with the other actual materials correctly mapped?
↧