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Building a VR FloorPlan with imported .obj file

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Hello all, I'm building a VR Floor plane using .obj file, consistent of many pictures as textures. When placing the .obj in the scene I get a model with overall bad texture look and "holes". I think it has to do with lighting, .obj export settings, or my usage of textures. see picture: ![alt text][1] example of .obj [floor plane][2] ![alt text][3] You can see how all the edges are nicely cut. What settings should be considered when importing .obj from a 3D software to Unity3D? Thank is advanced! [1]: /storage/temp/108831-obj-mesh1.jpg [2]: https://spaces.archilogic.com/blog/what-is-an-obj-file [3]: /storage/temp/108849-goodlookingfloorplan.jpg

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