Hello all,
I'm building a VR Floor plane using .obj file, consistent of many pictures as textures.
When placing the .obj in the scene I get a model with overall bad texture look and "holes".
I think it has to do with lighting, .obj export settings, or my usage of textures.
see picture:
![alt text][1]
example of .obj [floor plane][2]
![alt text][3]
You can see how all the edges are nicely cut.
What settings should be considered when importing .obj from a 3D software to Unity3D?
Thank is advanced!
[1]: /storage/temp/108831-obj-mesh1.jpg
[2]: https://spaces.archilogic.com/blog/what-is-an-obj-file
[3]: /storage/temp/108849-goodlookingfloorplan.jpg
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