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FBX Import Distorts Model (From Blender 2.6)

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Hi all, here's a screen shot of the distortion I'm getting when exporting as fbx. http://imgur.com/CpNji The model on the left is the "proper" one and the one on the right is distorted. The left is a .obj and the right is .fbx both exported from blender. Now, I'm not sure why I'm getting the distortion. Animations don't seem to come with the .obj so I kind of need to do it as fbx (correct me if I'm wrong). I'm learning modelling/animating on my own time right now I don't really know if I'm doing something completely wrong etc. Not really sure if this is a unity problem or just blender--any help would be appreciated though. And, be gentle on the model, it's my first character :p EDIT: Found out that if I don't import the animations there is no distortion, hope that helps some.

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