FBX Import Distorts Model (From Blender 2.6)
Hi all, here's a screen shot of the distortion I'm getting when exporting as fbx. http://imgur.com/CpNji The model on the left is the "proper" one and the one on the right is distorted. The left is a...
View ArticleExporting models from sketchup
I have been wroking on these models for my game on sketch up for a while now on the free version. i have got the trial of it and when i export them as a obj file i then drag the obj and mtl files and...
View ArticleRead .FBX file from C#
Hello! I've been wondering for a while how I would go about creating a mesh variable from a file, preferably of the FBX file type. Is there a class that Unity3D has that I just don't know about that...
View ArticleAccesing functions from Editor
I have the ObjExporter.cs script from "Unify Community Wiki"> [http://wiki.unity3d.com/index.php?title=ObjExporter][1] The problem is that I can only export the meshes in the editor, not in run...
View ArticleOBJ mesh export help
How to fix this? ![alt text][1] [1]: /storage/temp/9118-uity4_obj.jpg
View ArticleWhat format should I use for 3d assets? OBJ or FBX
Basically there will be two types of imported assets: Static: I will be exporting world sections, zone and other static assets into unity, once inside unity Im planning to user Beast Lightmapping...
View ArticleWhat is difference between maya's and unity3d's mesh system?
Hello, I am trying to implementing blendshapes in unity3d in these days. At first to test mesh system in unity3d, because to ensure the same number of vertices of model between imported to unity's and...
View ArticleWhat is xxxAvatar when importing a .obj file ?
When I export an object from Blender to 3ds format, and import it as a new asset in unity, it create : - A folder containing the texture. - A .obj containing something looking like the mesh AND...
View ArticleDoes SkinnedMeshRenderer support .OBJ models?
When I try to mix `SkinnedMeshRenderer` with my .OBJ models, Unity complains:> *SkinnedMeshRenderer requires a mesh with skinning or blendshape information.* I would like to know how could I add...
View ArticleImporting textured OBJ Assets doesn't work.
For some time I'm trying to develop an importer, which can transfer large scenarios from other visualization programs into Unity. These scenarios consists of multiple OBJ-Files with Material (*.mtl)...
View ArticleModel import problem
I'm using Zoxel to make pseudo-voxel models for an Android game that I'm making. Zoxel supports .obj export with an accompanying .mtl file. The .mtl isn't my problem, it's a little more convoluted. So,...
View ArticleIs there a way to import all materials for an OBJ file correctly mapped?
When I drag an OBJ and its corresponding MTL file into the editor there are two unwanted things happening: 1. The resulting object has one material more than stated in the OBJ and MTL. It's always...
View ArticleImporting a 3d model (obj format) and texture from script in unity
I am using the ObjImporter from wiki to import 3d objects. I can also import textures on runtime. Here are some problems: 1. It creates the meshes only, how do i map the textures properly? 2. i am...
View ArticleImporting .obj from Maya - mesh invariably called "default"
So, I'm using Maya as a modelling program, and I've been having this issue for a while. So far I've been able to ignore it, but as the number of different meshes racks up, it's becoming more and more...
View ArticleHow to export .OBJ from Editor with rescaled mesh?
I know there are scripts that can handle exporting .obj from editor here: http://wiki.unity3d.com/index.php?title=ObjExporter The problem is that it takes static mesh attached to this model and it...
View Articlehow to do action with move
![alt text][1] [1]: /storage/temp/19492-screen+shot+2013-12-18+at+11.48.22+am.png I downloaded free model from website. And place it in unity3d scene view. I got code for move. But how to stop the...
View ArticleUnity prefab into 3dsmax or another 3d software
Hello everyone :) I'm trying to make endless runner game for android and I'm kinda stuck because my prefabs have too much meshes so it's running slowly. Do anybody here know maybe how to export prefab...
View ArticleImport mesh with submeshes from OBJ?
I'm trying to export an OBJ file from 3ds max with 3 submeshes. I have: - assigned them all different material ID's - given a multi-sub material to the object - named all the submaterials - checked the...
View ArticleWhy do OBJ import's use "Default" as the mesh name??
Even if I name my objects properly in Blender, as soon as they are imported into Unity, it decides to give the mesh names "default" name. This leads to all my imports having the same mesh name, making...
View ArticleArtifacts on normal map.
After exporting an obj from blender, along with a normal map, I imported it, but the smoothing was off. I bumped up the angle from 60 to 180, and artifacts started appearing. Its all over, but here...
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